persist=1								;1=active, the mod persists after resetting
applyprioritypatch=1					;1=active, the mod will correct a bug in vanila sdt that caused higher built lines to play even when their priority is lower to lines also ready to play, depending on the order the states dictionary was processed
cascadepriorities=1						;1=active, if can't play higher priority lines, tries to play lower ones.
skiplimit=6								;0+, when using cascade priorities, this is how many equal or other lower priority lines it will try before giving up and continuing with a dialog cycle
skipprioritylimit=1						;0+, same as skip limit, but limiting on priority level difference instead of linetype count. example when set to 1, if a first_dt with pri of two, a first_throat with pri one, and a resistance with pri zero are all waiting to play, this will only try to play the first_dt and first_throat becuase first_throat is 1 level lower.